HELLO LOYAL READERS!
That’s right, I’m finally back! Due to some unfortunate legal trouble with my former game company, which I will not go into for now, much of my time has been tied up, and posts over the next few months may still be sporadic unfortunately. THAT BEING SAID, I am overjoyed to return to you with volumes and volumes of news and tactics on all your favorite Star Wars miniatures games!
Now, you read the title right – Co-Op X-Wing!
“The odds of successfully navigating an asteroid field is 3,720 to 1!”
With the introduction of the new FAQ. A small, but important, change has happened to how obstacle placement works in X-Wing:
Each player chooses three obstacles to use for the entire tournament.
This means you are no longer playing with the six different asteroids, rather, you and your opponent will make a pool of six obstacles from the 12 available.
Unfortunately due to having to buy a new car, I didn’t get the chance to go after all the packs I wanted to – Money got too tight. BUT – I did get my hands on the Most Wanted pack, and on a StarViper (love that ship so much more than I thought I would!), and I’ve managed to see some neat tactics with the IG-88’s. The only ship I have yet to really see in action is the one I wanted the most – the M3-A, but it’s coming soon! After a handful of games with this new faction, I’ve found some fun ideas that work wonders, and here’s a few of my favorites:
I’m back! After a hectic couple of weeks, and a handful of games and x-wing purchases, here I am early to work with some time to type. Can someone turn off the snow machine now? Continue reading
Hey all, I’m back! Been a very busy month, with tournaments, job hunting, game designing, and of course lots of X-Wing! Big thanks to PCGamerPirate for writing some posts while I was off, glad to have him on the team!
So let’s get down to business. It took a couple months, but i’m now seeing Decimators settle into a a position in the meta, and unsurprisingly they’ve become the go-to tank for Empire. But how to build a tanky Decimator? That’s what we’re here for today!
In Part 1, we discussed what ordnance is out there and why most of it goes unused. Despite this, there are a few pilots and options to bring ordnance and make it effective.
In order to make ordnance worth it in standard play, you need to solve the three problems of action economy, reliability, and cost. Currently, there are no ways to reduce the cost of ordnance, so we can only attack the action economy and reliability of ordnance. Continue reading
In this guide, we’ll look at all the ordnance cards in X-Wing, their history, and their use. Continue reading